Claude Fable solved 3 months of stuck game bugs in just 2 days
An had been using for three months on their game 'Voidburn' without cracking several persistent problems. Switching to , they solved everything in two days. Fable delivered the complete 'DOINK!' special attack in a single request — the screen freezes in place while the player's ship bounces around like a pinball, wiping out enemies.
In the same session, Fable built the entire from scratch: a combo multiplier that climbs to x20, with the special attack unlocking once the player reaches x14. On top of that, Fable fixed months-old bugs the developer had been too unmotivated to tackle. The developer expressed regret that Fable is already being phased out or replaced.
The game is free to play on itch.io while still in development.
Key points
- completed a complex special attack mechanic (DOINK!) in a single prompt, with no follow-up needed
- It also built the full Momentum combo-multiplier system at the same time
- Bugs that had sat unresolved for months under Opus were fixed within the two-day session
- The game Voidburn is free to play on itch.io during development
- Model choice can directly determine how fast a moves on a project